Vapor
Vapor is a game I worked on as my team's senior project at Digipen. We used Digipen's in-house Zero Engine to create the game. My task on the team was character artist, as well as doing rigging for the characters.
The game itself is a isometric shooter more focused on combat. The art style we went for was stylized realism, with more painted textures as opposed to noisy photo-realistic ones.
The game itself is a isometric shooter more focused on combat. The art style we went for was stylized realism, with more painted textures as opposed to noisy photo-realistic ones.